By Katrien Verbert, Mike Sharples, Tomaž Klobučar
This booklet constitutes the court cases of the eleventh ecu convention on expertise superior studying, EC-TEL 2016, held in Lyon, France, in September 2016.
The 26 complete papers, 23 brief papers, eight demo papers, and 33 poster papers offered during this quantity have been conscientiously reviewed and chosen from 148 submissions.
Read or Download Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings PDF
Best user experience & usability books
This publication presents an enticing method of the matter of mixed-initiative conversation platforms. the instance is often current and is helping to appreciate. It describes a prolog-based activity orientated conversation approach in which the lacking axiom paradigm is used to arrive the aim of every conversation approach : make the person satisfied.
This e-book offers the most recent examine at the software program crowdsourcing method of strengthen huge and complicated software program in a cloud-based platform. It develops the elemental ideas, administration association and approaches, and a cloud-based infrastructure to aid this new software program improvement procedure.
Within the large fields of optics, holography and digital fact, know-how maintains to adapt. screens: basics and purposes, moment variation addresses those updates and discusses how real-time special effects and imaginative and prescient allow the appliance and screens of graphical 2nd and 3D content material.
Voice person interfaces (VUIs) have gotten all of the rage at the present time. yet how do you construct person who humans can really speak with? no matter if you’re designing a cellular app, a toy, or a tool akin to a house assistant, this useful booklet publications you thru simple VUI layout rules, is helping you decide the precise speech popularity engine, and indicates you ways to degree your VUI’s functionality and enhance upon it.
- Foundations of Qt Development
- PHPEclipse: A User Guide: Take advantage of the leading open source integrated development environment to develop, organize, and debug your PHP web development projects.
- Immersed in Media: Telepresence Theory, Measurement & Technology
- Emerging Technologies of Augmented Reality: Interfaces and Design
Extra info for Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
Res. Policy 41(7), 1262–1282 (2012) 19. : A general framework for analysing diversity in science, technology and society. J. R. Soc. Interface 4(February), 707–719 (2007) 20. com Abstract. In this paper we explore the impact of an inter-classrooms math tournament implemented through internet. The strategy is to increase learning through intra-classroom collaboration generated by inter-classroom competition. Ten fourth grade classes with all their students from eight schools participated. During previous weeks students practiced on-line and played a cloud based board game designed to learn word problems.
86. Overall, the tournament featured 113 weak students and 104 strong students. 63. 56. Note that there is a signiﬁcant gap between these two means. As shown in Fig. 24 points more than the weak students. 97 SD. 5 SD. This is not only statistically signiﬁcant, it is a huge gap. Fig. 3. GPA and performance during the tournament by weak and strong students, shown with conﬁdence intervals. 22 R. Araya et al. 65. As shown in Fig. 74. 47. 64 points lower than the mean performance by the strong students.
In: Proceedings of the 19th International Conference on World Wide Web, vol. 15, pp. 891–900 (2010) 5. : How useful is social feedback for learning to rank YouTube videos? World Wide Web 17(5), 997–1025 (2014) 6. , Hall, K. : Improved video categorization from text metadata and user comments. In: Proceedings of the 34th International ACM SIGIR Conference on Research and Development in Information – SIGIR 2011, p. 835 (2011) 7. : Deriving group proﬁles from social media to facilitate the design of simulated environments for learning.